Game & Level Designer
SPILIOS
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Tailwind: Tropics
Date
November 2024 - Ongoing
Role
Producer, Game Designer, Level Designer, SFX Designer
Genre
Party game
Location
Stockholm, Sweden
A 3rd-person party game with six players that pits them against each other in teams of three for all out mayhem on land and sea! Play as either Red Pandas or Racoons and win by collecting, constructing and then combating.
The game focuses on fast paced gameplay and controlled chaos in the small arenas players are thrust into. The game offers a dichotomy of cute and approachable art and hectic competitive gameplay. The game remains light-hearted and focuses on incentivizing replayability with short matches and easy to understand controls.
My role as a producer and game & level designer in this project was both challenging and very rewarding. Having a team of nine allowed for all parts of the game to be made in-house with all assets belonging to the project. It did, however require lots of diligent planning and synchronization of deadlines to ensure parts would come together for each phase of development. Having an experienced and dedicated team that could provide quick feedback allowed me to balance all of the games elements such as combat, movement and economy.

















