Game & Level Designer
SPILIOS
Detailed Projects
Here you will find a more detailed version of my thought process of each project and how I have iterated between versions. Choose any project below to learn more.
This started as a university project in the winter of 2024 and is still in development. I am the sole Game, Level and SFX designer as well as the producer for this project. Within you will find a breakdown of the games design and more.
This started as a 2024 summer project and now remains active as a side project during my studies. I am solely responsible for level, game and sound design as well as level art. Mechanics and level design are showcased here.
This was a larger project developed over the spring of 2024. With a team of 9 I was responsible for the level, game and sound design. Iterative level design, mechanics and flowcharts are showcased here.
This was a solo project done in the winter of 2023. The project contains flowcharts, iterative level-design, mechanics and meshes made by myself.
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